Games for Learning

Aproximación a un modelo de representación virtual lúdico (MRVL). Virtual Self, narcisismo y ausencia de sentido.

Game Theory / Game studies / Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Communities / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online

Juegos De Boo

Video Games and Learning / Computer Games Technology / Video Games / Digital Games / Games for Learning / Computer Games / Games / Computer Games / Games

Mundos posibles, grupos de presión y opinión pública en el videojuego Tropico 4

Narrative / Video Games and Learning / Video Games / Digital Games / Narrative Theory / Computer Games Education / Possible Worlds / Games for Learning / Videogames / Computer Games / Games / Possible Worlds theory and Fictional worlds / Computer Games Education / Possible Worlds / Games for Learning / Videogames / Computer Games / Games / Possible Worlds theory and Fictional worlds
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